AI Insights · Timothy · October 2021
Top 5 Voxel Games on iOS in the US for Q3 2021
Explore the performance of the top 5 voxel games on iOS in the United States during Q3 2021, including trends in downloads, revenue, and active users.
During Q3 2021, the top 5 voxel games on iOS in the United States showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared, based on data from Sensor Tower.
Minecraft saw a gradual decrease in both weekly revenue and active users throughout the quarter. Weekly revenue started at approximately $1.55M at the end of June and declined to around $882K by the end of September. Downloads fluctuated, peaking at about 52K in late August, before dropping to roughly 38K by the end of the quarter. Active users also saw a notable decline from 11.9M to 7.3M over the same period.
Pixel Gun 3D: Online Shooter experienced a slight dip in performance. Weekly revenue peaked at $220K in mid-July but fell to around $155K by the end of September. Downloads showed a declining trend, starting at 35K and ending at 25K. Active users mirrored this trend, decreasing from 308K to 264K over the quarter.
Kingdoms of HF - Dragon War had a relatively stable quarter in terms of revenue and active users. Weekly revenue fluctuated but ended the quarter at approximately $24K, similar to its starting value. Downloads varied, peaking at 3.1K in early August but settling at around 2.4K by the end of September. Active users saw an overall increase, starting at 5.3K and rising to 6.7K.
Rodeo Stampede: Sky Zoo Safari showed some volatility in its metrics. Weekly revenue fluctuated, starting at $24K and ending at $13K. Downloads peaked at 37K in early July and ended the quarter at approximately 25K. Active users showed a downward trend, starting at 154K and decreasing to around 85K by the end of September.
Block Craft 3D: Building Games experienced a mixed quarter. Weekly revenue started at $18K and ended at $14K. Downloads remained relatively stable, starting at 33K and ending at 22K. Active users saw a gradual decline from 267K to 220K over the quarter.
For more detailed insights and data, visit Sensor Tower.